C01: Cognitive Modeling: From GOMS to Deep Reinforcement Learning
In-person
Date: Monday, 13 May 2024
Duration: 3 units
Scheduled: () early morning, (x) late morning, (x) early afternoon, (x) late afternoon
Room: 323A
Organizers:
Course Website: https://github.com/jussippjokinen/CogMod-Tutorial
Description: This course introduces computational cognitive modeling for researchers and practitioners in the field of HCI. Cognitive models use computer programs to model how users perceive, think, and act in human-computer interaction. They offer a powerful approach for understanding interactive tasks and improving user interfaces. This course starts with a review of classic architecture based models such as GOMS and ACT-R. It then shifts to provide a It then rapidly progresses to introducing modern modeling approaches powered by machine learning methods, in particular deep reinforcement learning. The course is built around hands-on Python programming using notebooks.
C02: HCI History and the Trajectory to Generative AI
In-person
Date: Monday, 13 May 2024
Duration: 2 units
Scheduled: () early morning, (x) late morning, (x) early afternoon, () late afternoon
Room: 323B
Organizers:
Course Website: https://www.hcitogenai.com
Description: This course examines HCI history broadly, then conversational AI history from ELIZA to generative AI. A study of an LLM predecessor illuminates possibilities. With rapid change comes rising uncertainty. Not all history is relevant, but unchanging human nature abides. Some digital dreams become digital nightmares. Social media can deliver disinformation, malware, negative self-image, and polarization that undermines communities. Generative AI provides value but raises employment and career questions, education challenges, and empowers bad actors. We benefit from understanding the forces, the trajectories that brought us here, and how unanticipated consequences arose. Past events that shaped the present have become evident.
C16: Bridging Cultural Differences with Critical Design in a Globalized World
In-person
Date: Monday, 13 May 2024
Duration: 1 unit
Scheduled: () early morning, () late morning, () early afternoon, (x) late afternoon
Room: 323B
Organizers:
Course Website: https://htsun.reclaim.hosting/acm-chi-24-course/
Description: Are simplicity and minimalism the universal standards for interaction design? How can we avoid stereotyping with personas in design practices? What AI algorithms and design mechanism made “digital blackface” phenomenon on social media so popular? This interactive course teaches participants to reconsider some commonly held design beliefs and routine design practices with a lens of cultural differences. Illustrated with design case studies, it introduces strategies and techniques to turn differences into design resources for inclusivity. Participants will learn essential critical design skills of creating engaging and empowering designs in a globalized world at a divisive time.
C03: Challenges and Opportunities for Responsible Prompting
In-person
Date: Tuesday, 14 May 2024
Duration: 2 units
Scheduled: (x) early morning, (x) late morning, () early afternoon, () late afternoon
Room: 323A
Organizers:
Course Website: https://ibm.github.io/responsible-prompting-course/
Description: Generative Artificial Intelligence (GenAI) such as ChatGPT and Midjourney have garnered significant attention recently. However, responsible practices while interacting with these systems often go overlooked. This course explores the integration of responsible practices with prompt engineering. It examines key prompt engineering concepts, dissects common prompt structures, addresses some productivity misconceptions on using GenAI, underscores the enduring significance of domain knowledge, and explores their application in emerging GenAI-powered systems.
C04: Interaction Techniques – History, Design and Evaluation
In-person
Date: Tuesday, 14 May 2024
Duration: 2 units
Scheduled: (x) early morning, (x) late morning, () early afternoon, () late afternoon
Room: 323B
Organizers:
Course Website: https://www.cs.cmu.edu/~bam/ixtshortcourse/
Description: Interaction techniques (IxTs) are the low-level reusable building blocks out of which user interfaces are constructed. Examples include physical buttons, menus, scrollbars, touchscreen gestures such as flicking, text entry on computers and touchscreens, input for virtual reality, interactions with conversational agents, etc. UX professionals and researchers will often need to decide which IxTs to use, or even to invent new ones. This course will discuss the history of IxTs, and complexities and appropriate evaluations when designing new ones. The content of this course will be based Brad Myers’s university courses and book on this topic.
C05: Make This! Introduction to Electronics Prototyping Using Arduino
In-person
Date: Tuesday, 14 May 2024
Duration: 2 units
Scheduled: () early morning, () late morning, (x) early afternoon, (x) late afternoon
Room: 323A
Organizers:
Course Website: https://hulabot.implicitinteraction.com/
Description: This course is a hands-on introduction to interactive electronics prototyping for people with a variety of backgrounds, including those with no prior experience in electronics. Familiarity with programming is helpful, but not required. Participants learn basic electronics, microcontroller programming and physical prototyping using the Arduino platform, then use digital and analog sensors, LED lights and motors to build, program and customize a small paper robot.
C06: HCI Research in Sensitive Settings: Learning Researcher Reflexivity, Ethical Conduct and Empathy in Participatory Design Approaches
In-person
Date: Tuesday, 14 May 2024
Duration: 2 units
Scheduled: () early morning, () late morning, (x) early afternoon, (x) late afternoon
Room: 323B
Organizers:
Course Website: https://maartenhouben.be/chi24-course
Description: While there is an increase in HCI research in sensitive settings, design researchers often lack the needed training or preparation to navigate ethical challenges or emotionally difficult situations. In this course, we will provide researchers, designers or students concrete skills and insights into conducting HCI research in sensitive settings, based on our experience in involving users with a broad range of vulnerabilities in HCI research. We share lessons learned on ethical research practices and inclusive design methodologies to be applied in sensitive settings. Lastly, all attendees will apply the lessons learned to their current research projects during hands-on exercises.
C07: Human-Computer Interaction and AI: What Practitioners Need to Know to Design and Build Effective AI systems from a Human Perspective
In-person
Date: Wednesday, 15 May 2024
Duration: 3 units
Scheduled: (x) early morning, (x) late morning, (x) early afternoon, () late afternoon
Room: 323A
Organizers:
Course Website: https://sites.google.com/view/chi-2024-hci-ai-course/home
Description: AI and ML are now essential parts of many systems that are currently being built. What should CHI practitioners know about the possibilities and potential drawbacks of building AI systems? Understanding the human side of AI/ML based systems requires understanding both how the system-side AI works, but also how people think about, understand, and use AI tools and systems. This course will cover what AI components and systems currently exist, how to design and build usable systems with AI components, along with how the mental models of AI/ML tools operate. These models lead to user expectations of how AI systems function, and ultimately, to design guidelines that avoid disappointing end-users by accidentally creating unintelligible AI tools. We’ll also cover the ethics of AI, including data collection, algorithmic and data fairness considerations, along with other risks of AI.
C08: Empirical Research Methods for Human-Computer Interaction
In-person
Date: Wednesday, 15 May 2024
Duration: 2 units
Scheduled: (x) early morning, (x) late morning, () early afternoon, () late afternoon
Room: 323B
Organizers:
Course Website: https://www.yorku.ca/mack/CHI2024/
Description: Most attendees at CHI conferences will agree that an experiment (user study) is the hallmark of good research in human-computer interaction. But what constitutes an experiment? And how does one go from an experiment to a CHI paper? This course will teach how to pose testable research questions, how to make and measure observations, and how to design and conduct an experiment. Specifically, attendees will participate in a real experiment to gain experience as both an investigator and as a participant. The second session covers the statistical tools typically used to analyze data. Most notably, attendees will learn how to organize experiment results and write a CHI paper.
C09: Conversational Voice Interfaces: Translating Research Into Actionable Design
In-person
Date: Wednesday, 15 May 2024
Duration: 1 unit
Scheduled: () early morning, () late morning, () early afternoon, (x) late afternoon
Room: 323A
Organizers:
Course Website: https://speech-interaction.org/CHI2024course
Description: HCI research has for long been dedicated to better and more naturally facilitating information transfer between humans and machines. Unfortunately, humans’ most natural form of communication, speech, is also one of the most difficult modalities to be understood by machines – despite, and perhaps, because it is the highest-bandwidth communication channel we possess. As significant research efforts in engineering have been spent on improving machines’ ability to understand speech, research is only beginning to make the same improvements in understanding how to appropriately design these speech interfaces to be user-friendly and adoptable. Issues such as variations in error rates when processing speech, and difficulties in learnability and explainability (to name a few), are often in contrast with claims of success from industry. Along with this, designers themselves are making the transition to designing for speech and voice-enabled interfaces. Recent research has demonstrated the struggle for designers to translate their current experiences in graphical user interface design into speech interface design. Research has also noted the lack of any user-centered design principles or consideration for usability or usefulness in the same ways as graphical user interfaces have benefited from heuristic design guidelines. The goal of this course is to inform the CHI community of the current state of speech and natural language research, to dispel some of the myths surrounding speech-based interaction, as well as to inform participants about currently existing design tools, methods and resources for speech interfaces (and provide hands-on experience with working with them). Through this, we hope that HCI researchers and practitioners will learn how to combine recent advances in speech processing with user-centred principles in designing more usable and useful speech-based interactive systems.
C10: Children and Emerging Technologies: Ethical and Practical Research and Design
In-person
Date: Wednesday, 15 May 2024
Duration: 2 units
Scheduled: () early morning, () late morning, (x) early afternoon, (x) late afternoon
Room: 323B
Organizers:
Course Website: www.chici.org
Description: Child Computer Interaction is concerned with the research, design, and evaluation of interactive technologies for children. Working with children in HCI is rewarding and fun but managing that work so that children are kept comfortable and can participate in meaningful ways is not always easy. This course will provide attendees with practical tips to organise sessions with children, with signposts to methods for research, design and evaluation and will specifically consider the ethics of children’s participation with checklists to support us in doing our most ethical work possible. Our focus on emerging technologies makes this course especially valuable to those looking at AI, robots, XR and related technologies.
C11: Strategies in securing industry funding for your academic research program
In-person
Date: Thursday, 16 May 2024
Duration: 2 units
Scheduled: (x) early morning, (x) late morning, () early afternoon, () late afternoon
Room: 323A
Organizers:
Course Website: https://docs.google.com/document/d/1C_q9g0BUsQ8ZkGpRZkohKrSeQmOhJRYwptWtAUbgFDI/edit?usp=sharing
Description: Securing research funding through government-based agencies is getting more and more competitive. One viable alternative is to raise funding through industry collaborations. Beyond funding, there are also other benefits in establishing industry research partnership such as access to real user data, or industry experts. However establishing and managing industry collaborations could be a complex process. In this course, I share my experiences and lesson learnt from working at the intersection of academic and industry research with the goal to help colleagues in establishing effective industry research partnership.
C12: T4Train: Rapid Prototyping of ML-Driven Interactive Applications
In-person
Date: Thursday, 16 May 2024
Duration: 2 units
Scheduled: (x) early morning, (x) late morning, () early afternoon, () late afternoon
Room: 323B
Organizers:
Course Website: http://t4train.yasha.xyz
Description: Pairing real-time ML with sensor data drives many interactive applications. However, the tools to prototype these applications are often proprietary and not open-source. This course instructs how to build interactive sensing applications using T4Train, an open-source and user-friendly framework for rapid prototyping. Participants will learn sensor interfaces (e.g., on a laptop/Arduino), signal processing, ML, and the T4Train tool. Afterward, they will build real-time, interactive sensing systems, such as LED lighting that reacts to different sounds or hand movements. This course builds on 4 semesters of instruction using T4Train and multiple HCI research contributions, including 3 award-winning papers at CHI.
C13: To Sketching, And Beyond! A Course of Discovery with Pen and Paper
Online
Date: tba
Duration: 3 units
Organizers:
Course Website: https://sketchhci.wordpress.com/
Description: The ability to sketch is a gift to yourself and others. It transcends disciplines by its nature as a tool for communication, but is of particular use within HCI and UX where it also enables the design of interactions. Sketching is a low-fidelity, accessible, and plentiful tool and persists despite the advent of digital tools for ideation, prototyping, qualitative research, and publication. Join us on a journey into sketching, whereby you will learn to doodle, storyboard, and express your feelings and experiences via pen and paper. Further, we invite you to explore how to use sketching in teaching and research and sketch possible futures in the HCI space.
C14: How to Write Better CHI Papers (with AI)
Online
Date: 7 AM, Friday, 3rd May, 2024
Duration: 3 units
Organizers:
Course Website: https://chi2024.chicourse.com/
Description: Writing and organizing research papers is a valuable skill that can make or break your academic career. Generative artificial intelligence (AI) tools offer unprecedented opportunities for researchers to improve their skills in writing research papers and conducting literature reviews. In the past six years, my writing course has introduced you to everything you wanted to know about writing papers. However, with the arrival of generative AI, our writing process is changing. So, now I offer the opportunity to learn how to leverage generative AI tools to edit your writing, brainstorm, and help you find citations, so that your papers are easy to read and have an impact. It is broken up into three 75-minute online units that will help you structure your paper’s research content and use generative AI as assistive research technology. The goal of the course is to learn how to leverage generative AI to help you write a paper that makes a contribution to the field of human-computer interaction and can be understood by other HCI researchers, facilitated by the use of generative AI tools.
C15: User Experience Research and Design in Video Games
Online
Date: 6 AM, Wednesday, May 1, 2024
Duration: 3 units
Organizers:
Course Website: http://gameux.chicourse.com/
Description: The goal of this online course is to teach participants how to use user experience (UX) methods in game design. There are three separate parts to the course plan: UX design for games, games user research, and game analytics. The course materials come from our book called “Games User Research,” which was released by Oxford University Press in 2018. An important part of this course is learning about the rules and methods of user experience (UX) design and research as they apply to making games. This is a critical skill, and one of the key competencies is learning how to find, analyze, and understand player feedback. This gives participants the knowledge they need to make good decisions in game creation. The course includes interactive exercises, and participants will learn the information and skills they need to figure out the factors that affect a player’s experience in a game. This includes foundational skills such as: how to effectively incorporate insights into the design process; ways to get information from players through direct observation, interviews, and surveys.